Shane Hathaway on November 23rd, 2008

After I switched my RepRap to run on g-codes a few weeks ago, I started writing little Python scripts to do various things like lay down a raft, shut the extruder off and move the platform out of the way, extrude in preparation for a build, and send a g-code file to the controller.  All [...]

Continue reading about Home Grown RepRap Software

 

Shane Hathaway on November 18th, 2008

I’ve been writing code for the family history department of the Church of Jesus Christ of Latter-day Saints for the last 4+ years.  It has been a good experience and I feel like I’ve contributed and learned a lot, but now I have a new opportunity with my family that I shouldn’t pass up.  My [...]

Continue reading about Back to Python, Zope, and Plone

Shane Hathaway on November 17th, 2008

I’ve been building small RepRapped objects successfully.  (Larger objects not so successfully… I’ll talk about that another time.)  One significant problem I’ve noticed is that a series of short line segments is drawn much too slowly.  You can see this if you draw a circle using just the cartesian bot.  If the circle has only [...]

Continue reading about Delay Compensation in the G-Code Firmware

Shane Hathaway on November 1st, 2008

I’ve switched my RepStrap to use G-Codes, since that seems to be the direction the RepRap project is heading.  I’m glad I did!  The G-Code protocol consists of ASCII text I can read in a terminal, edit with a text editor, and generate with Python.  Now I have several Python scripts for doing various things [...]

Continue reading about G-Codes Rule!